My new, minimalist Tumblr page. It's blank because honestly I'm still trying to decide what to post up to it.
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Tumblr header images I painted, but rejected:
Started out happy with this...then I realized the knight inadvertently looked EXACTLY like one of the characters from League of Legends. I slammed my head on the desk.
For the second attempt, I decided to paint up the warrior design I did back in Dave McClellan's class last semester, but leave it a 3/4 headshot against the pure white background. I didn't get very far until I hated it too.
This was supposed to a profile image of me sitting on a robot with smoke in the background in afternoon lighting. I chickened out. I MIGHT come back to this in the future...but who knows. I'm tired.
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Work from this semester:
Amidst everything, I decided to enter a Blizzard fan art contest with the hope of winning a trip to Irvine and blah blah blah. Here's my entry:
The dark seraphim still isn't finished yet. I have some ideas for where I wanna take his design...I just haven't gotten around to it yet. Here's a reference/inspiration/style page thing for when I DO get around to his design.
These are obviously unfinished. My goal is to try the "print and draw" method again.
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Here was a my portfolio plan, which turned out to be WAAAAY more lofty than I thought.
MILESTONE 1
Design/development for 4 classes of Dagah:
-Spear Warrior
-Archer
-Summoner
-Chakram Girl
MILESTONE 2
Weapon iterations and spell designs:
-Swords
-Axes
-Spears
-Chakrams
-Summoner Magic blast
-Summoner spirit design
MILESTONE 3
Enemy designs:
-Shadow Hewn (As many iterations I can churn out before my
skull explodes)
-Dark Seraphim
-Shadow beasts
MILESTONE 4
-Environmental elements.
In other words buildings, towers, mountains as well as room population (torches, crates, wagons, barrels)
NO ENVIRONMENTAL PRODUCTION PAINTINGS!
MILESTONE 5
Armor iteration and break-down for production pipeline