Monday, February 10, 2014

Garrett Hamon - Milestone 1

Milestone 1: 
Warrior avatar toon colored
20 Armor thumbs




10 comments:

  1. Garrett, these are great! I like the simple coloring style you chose to use for your warrior, it really does look inspired by your influence map. I like the thumbnails of armor too. One thing I'd suggest is, since this sounds more like a fantasy type of game, you could probably go with designs that are more like the ones on the top right (of the thumbnails). I like the silhouettes that the armors make there. The stuff poking out if fun.

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  2. The shape of your character is really fun and the costume designs you are working on will create a really interesting silhouette. My only suggestion would be to play with his hands a little bit to create a more interesting shape. So far everything looks great!

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  3. Alright, so I like the weirdness of the silhouette on your character and the armor thumbnails are awesome. I think you may be venturing a little too far with the proportions of the guy, though. I guess I don't really have this world in my head, but I think for a mobile game, you're going to want to exaggerate characters in such a way that their faces are easier to read. This guy looks about 9 heads tall, and the lack of any definition in his arms or legs kind of makes him a little creepy. He reminds me of one of the colossi from Shadow of the Colossus.

    http://3.bp.blogspot.com/-nf6HHDOQWoM/UPdz3iYDcDI/AAAAAAAACZ8/zsjs2JFBnO8/s1600/gaius%2Blol.jpg

    I think this design would work a lot more if it were in a really weird kind of graphic novel.

    Mr. Incredible is an example of a character design with a bigger upper body that ends up working really well, and I think it's because of the way they control widths, and because of his head size in relation to his out-of-proportion body. I hope this all makes sense...

    http://blogs.pjstar.com/mindingbiz/files/2013/08/mr.incredible.jpg

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  4. The costume looks really nice, but I agree with Ryan, my first thought is his overall shape. He's pretty far from being human, so much so that it's a little off-putting. You may have tried it, but maybe butting his hips higher, that would create a better relationship between his arms and legs and make him more believable.

    That first page of costume drawings, I like the way that top right costume is headed.

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  5. I don't get his proportions. Small head, huge torso to me should read as "brute" and yet he still has narpy skinny arms. He has small, delicate hands and feet. If he's a warrior, add more muscle tone. Give him a tougher, more menacing pose. Make his hands a LOT bigger. I'm not sure what read you're going for, but those are my initial thoughts.

    The armor variations look great. Just remember the silhouette. Maybe through a splash of tone against the white to see how they read.

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  6. Great exploration shape & silhouettes. Looking forward to seeing some of these developed to finished designs.

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